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Author: Marko Dzekic
Title: Labyrinth Of Agony

The original idea for these levels goes to Dries de Clercq! The new feature is the core and the edge. This version is bigger and harder than the previous. The last level of this collection is considered (by me) to be one of the most difficult of all time. My solution has 207 global orimaze changes. It is also difficult to enter the center right-down from bottom side and the center left-up from the right side; yet the last level requires that the player enters the centers from these sides three times, which is maximum possible.

If you want to solve this level, you have to transform it to orimaze, which is not an easy task (see Dries' description). Even here it is difficult to solve it because the orimaze from sokoban level requires a complete info of all elements' states at the begining and end. I've done this like chess matrix in which I've transformed the simple vertical and horizontal lines into vectors.

Note. It is Not allowed to publicly display the lurd for these levels.

PS
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